When a young squire-in-training called Wart meets a hermit wizard named Merlin and his owl Archimedes, he has no idea of his amazing destiny. To educate the boy, Merlin takes Wart on a few adventures. Then there’s a tournament to find the knight who can pull the sword from the stone and save Camelot! Can Wart use all that he’s learned to remove the sword and become king?
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